Interaction Truth Trust Mediate Connect Witness Act (Do/not-Do) Catharsis Orchestration Conversation Collaboration

REFLECTIONS ON THE 0+Ball

As elaborated upon in chapter 1, I have approached the research question of this study "How to design presence in environments where technology plays a crucial role?" through an iterative design process in which the writing of stories informed the descriptions and the analysis carried out. The descriptions of the case studies were largely the result of a techno-biographical manner of working in which I confronted the stories and memories from the text laboratory with the over 2000 archived documents. As with the Galactic Hacker Party, I will summarize and elaborate upon certain issues below that surfaced because of the act of parresia, which refers to the action of speaking the truth from a specific personal experience and a recognised ethical position. I will address the context of the concept of the 0+Network, vital information, crucial network and orchestrating chaos.